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Laser: you have 3 modes, 1 laser at a time, twice, and four way laser. The wings:XX label in the GUI indicate the wing mates left that are fighting with you (you included). In the radar, the red dots are the rebels and the green dots are the empire, the squares are the cruisers, when they blink is that their damage is over 90 per cent. The game has 6 stages that play continuously, a label in the GUI indicates this. The mission is to destroy the death star with a group of 30 rebel ships.
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Fight in space, on the Death Star's surface, make the trench run, and try not to get blasted by Darth Vader's Ship. Assault and destroy the empire's Death Star. Play as Luke Skywalker in the battle of Yavin, a battle against the first Death Star, taken from the "New Hope" storyline. This is the lastest version 1.3D Space Battle Game. So Battlefront Commander:Clone Wars will be coming and it'll get more flushed out then it is now in the current version of the mod and will have it's own steamworkshop page.įor the Steam ID, Right click the game in your games list and right click go to properties and in the launch parameters add STEAMMOD=1125764259 Now where does that leave the Clone Wars well we will be working on that as well but only after we release the GCW, we have to do this 1 at a time otherwise this mod will fall victim to the same problems that it has now. We are hard at work atm recoding everything in the mod along with making sure the lag that you experience in GC is brought to a minimum. The mod will have the Empire,Rebels and Mandalorians, it will also have various different size GC maps based on the main GC that has every planet ( something we wish we had with the current released version of the mod).
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that's on steam.Īs so we have decided that we will be splitting the mod up into 2 separate mods starting with the Galactic Civil War. We will be completely recoding/reworking the mod from the ground up using none of the code from the current version of the mod. So as you know if you've played the mod it's sadly been plagued with bugs and CTDs we've been trying our hardest to fix those and we have fixed some of them but the mod itself has become to daunting to sit and try to figure out all of the bugs and CTDs so here is what we've decided.
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